Sonic Generations confirmed for Nintendo 3DS™
May 25, 2011

It’s official – the rumoured portable version of SEGA’s latest Sonic outing is live and kicking. Sonic Generations will be heading to the Nintendo 3DS system before the end of the year, according to the latest issue of Nintendo Power. The ‘anniversary event 20 years in the making’ promises to provide the perfect blend of old-school and nu-skool Sonic platforming. It’s unclear whether the 3DS version will be akin to its console counterparts or some kind of spin-off, but we’re willing to bet it’s the former.

The dude with the ‘tude will be dashing onto your screens in 3D at the end of the year.

– Rory

RUMOUR – Nintendo to make ‘major announcement’ this week
May 10, 2011

According to Games Maya, four of the industry’s big names will be holding retail meetings this week; Nintendo, Sega, Microsoft and Sony will apparently be accompanied by ‘leaks from attending retailers’, and, in the case of Nintendo, a ‘major announcement’. The dates are as follows:

  • 5/11: Sony Computer Entertainment

  • 5/12: Nintendo

  • 5/13: Microsoft

  • 5/13: Sega

Could we finally hear something concrete about Project Café in the weeks running up to E3?

Source – Games Maya via andriasang

– Rory

New York Comic Con; lots of new footage
February 7, 2009

The Comic Con kicked off earlier this week in New York, and there’s been a plethora of Wii games showcased, showing off new footage with developers showcasing the latest builds of their titles.

We’ve got the best of it here.

Overlord: Dark Legend

The Conduit

Sonic and the Black Knight

MadWorld

And there you have it, some of the most anticipated Wii titles all playable at one event, and all looking pretty awesome, and in the case of Overlord, surprisingly awesome. Anybody else getting a Fable 2 vibe?

–Rory–

 

House of the Dead: OVERKILL uncut trailer
January 23, 2009

This is just too good not to post.

Warning: contains strong language

Zelda and Mario countdowns…aren’t Zelda and Mario countdowns
January 22, 2009

poles-big-adventureA few days ago, we made a post about that mysterious teaser site from Marvelous, speculating whether or not it would be a new Zelda game.

We can tell you now though that it’s not. The game in question was actually a new PSP game known as Yuusha 30, or Heroes 30, roughly. It’s essentially five or six games in one; a dungeon-crawling-side-scrolling-top-down-action-shooter-strategy-RPG. Seriously. The game will vary depending on which character you choose, but it’s certainly a unique and compelling concept.

And as for that SEGA game, touted to be a new Mario title, that turned out to be a bit closer to the truth. The game announced, Pole’s Big Adventure, is a new WiiWare game developed by the brainchild of Phantasy Star Universe, and clearly draws inspiration from the 8-bit Mario games of yore. It’ll be available soon for a mere 500 Wii Points. Nice!

Apparently, the game will be ‘full of gags’; eat enough mushrooms and your character will grow larger than the screen. Quick, someone get me my inhaler; I can’t breathe…

It’s kind of a weird feeling; we’re disappointed and relieved at the same time! Probably because the games could’ve gone either way.

Pole’s Big Adventure – Joystiq
Yuusha 30 – VG Chartz Forum

–Rory–

‘Winter’ announced, fanbase campaign for publisher within hours
January 21, 2009

winter-20090120040207502-000A new title under the name of Winter was announced today by developer n-Space (Call of Duty DS, Geist). The survival-horror is aimed at the more adult crowd, akin to something like MadWorld or Cursed Mountain.

The game had been hinted at and was the point of much speculation for months, touted by the IGN Nintendo team as “the dark game”, and today they finally made good on their word and posted it to IGN’s front page.

The accompanying footage showcases the game running on Wi hardware, in real time. Perhaps most impressive of all though, is the fact that the said demo was created by the team in a little over 6 weeks.

So, it’s all sounding very nice, yes? Well, it would be if it weren’t for the fact that the game doesn’t yet have a publisher. But fear not, n-Space have said that if the demand is there, and a publisher is willing to snap the title up, they still have every intention of getting the game to retail.

In an attempt to attract a would-be developer, Wii fan Ryan Delbage has created a petition (we know, we know), and, despite the fact that it was only published a matter of hours ago, it’s got over 1,000 signatures to its name.

On this petition, you’ll find the names of many well-respected and highly-regarded figures, including GoNintendo’s Kevin Cassidy, IGN’s Matt Cassamassina, and OWiiLY’s illustrious Rory Cocker.

Matt had this to say –

I’m glad to see that you’re as psyched about the title as I’ve been for months and months. Perhaps the time is finally right for publishers to remove their heads from their asses and help broaden the Wii demographic beyond the perceived market of mini-game-fest-loving casuals. The hardcore that grew up playing Mario, Metroid and Zelda still exists — we’re all just waiting for the right games to throw our support behind. At any rate, yes, I’m completely down to use IGN’s influence to back Winter in the same way we hyped The Conduit and tried desperately to get people to pay attention to Zack & Wiki.

Whilst we found Matt’s casual/hardcore perception comment pain-stakingly cringe inducing, we fully agree with his approach; this game deserves to make it to retail.

Kevin Cassidy posted this on GoNintendo:

This is the title that doesn’t have a publisher. This is the new game that GoNintendo and its readers are going to help get a publisher…I’m ready to do all I can.

Whilst it’s good to see the Nintendo fanbase coming together like this in the name of solid, 3rd party software, I’m slightly worried; what if n-Space continue to develop the game for another year or two, go to the work of getting a publisher, release the game in all territories, sit back and watch it fall flat on its face.

When things like this happen, it almost breaks my heart (in a manly way). I look at Clover’s Okami, I look at Monolith Soft’s Disaster: Day of Crisis – one of which was a solid, unique diversion, and one that was an absolutely sensational masterpiece of modern gaming – I see the hard work and dedication these teams put into their titles, and then I see them being thwarted in the charts by quick cash-ins, all of which are put to shame by efforts such as Okami and Disaster. It’s truly a crying shame.

The game is very early in development; 6 weeks in, in fact, and it’s already looking pretty nice. It’s no show-stopper, but with a competent budget and development time, it definitely could be. Original games like this should be supported.

It looks like there is a market for this game, and with the right advertising, it could easily make a tidy profit for n-Space and the publisher, assuming it gains an adequate fanbase, and with Matt and Kevin on board, I’m sure it will; just look at The Conduit and The House of the Dead: OVERKILL.

SEGA? Where are you?

Trailer (What’s with the Lord of the Rings music?)

Petition

–Rory–

MadWorld avoids the chop, gets 18+ rating
January 15, 2009

There was an air of uncertainty a few months back when an editor of the Daily Mail campaigned against the release of SEGA’s violent MadWorld, as he believed it would ruin the Wii’s “family-friendly” image.
Uh, yeah…

But the air has now cleared and Wii fans everywhere can rejoice as the BBFC has awarded the title an 18+ rating, meaning it has the green light to retail in Britain with no cuts or censorship made whatsoever.

“We clearly had no problems with MadWorld. If we had, we wouldn’t have classified it; it’s as simple as that.”

MadWorld is expected to launch this year, courtesy of SEGA and Platinum Games.

Source

–Rory–

New Sonic and the Black Knight screenshots
January 11, 2009

As always with new Sonic games, we’re cautiously optimistic about Sonic’s latest outing, but that’s not going to stop us from posting these tasty new scans, courtesy of Nintendo Power.

More screenshots here.




SEGA publishing The Conduit
October 29, 2008

SAN FRANCISCO & LONDON, Oct 29, 2008 (BUSINESS WIRE) — SEGA(R) of America, Inc. and SEGA(R) of Europe Ltd. today announced a worldwide partnership with High Voltage Software to publish and distribute the Wii(TM) home video game system-exclusive title, The Conduit. The first-person shooter garnered multiple awards at E3 2008, including Best Wii Game by GameTrailers and three awards from IGN: Best Shooting Game (Wii), Best Graphics Technology (Wii) and Best Overall Wii Game. The Conduit is a stunning, futuristic title powered by a new game engine technology that delivers remarkable visuals and effects, as well as a rich interactive experience that is unlike any other title on the Wii.

“The Conduit is one of the most talked-about Wii games this year and High Voltage Software has only scratched the surface of the game in terms of what they have shown so far,” says Simon Jeffery, President of SEGA of America, Inc. “They have proven that graphical and technological innovation can be exciting to the Wii market, and SEGA is thrilled to partner with a team that truly shares our belief in the Wii’s gaming potential beyond the casual market.”

“High Voltage Software’s partnership with SEGA to publish The Conduit represents an important milestone for this studio,” said Kerry Ganofsky, CEO and founder of High Voltage Software, Inc. “SEGA shares our vision for the title and its tremendous potential, which is why we chose them from a long list of potential partners. With their support, we are confident that The Conduit will deliver the definitive shooter experience that Wii fans have been waiting for.”

The Conduit takes players into a dark story in Washington D.C. after a vicious alien invasion has rocked the country. An organization called the Trust has sent in Secret Service agent, Mr. Ford, to go up against the insect-like alien race known as “The Drudge.” Armed with an array of futuristic weaponry and an intelligence-gathering device simply called the “All-Seeing Eye,” players follow an intricate storyline filled with conspiracy, shady government activity and terrifying aliens.

The Conduit’s detailed control system allows players to customize and configure look sensitivity, turning speed, the dead zone and much more. As players delve further into the mystery behind the extraterrestrial invasion, shocking details reveal that the invasion may have been brought on with help from the government itself.

Powered by High Voltage Software’s groundbreaking Quantum 3 engine, The Conduit ensures that players will experience single and multiplayer gameplay with graphical fidelity never seen before on the Wii. The Conduit will also support the recently announced Wii Speak peripheral, allowing online multiplayer gamers the ability to chat as they destroy aliens in each terrifying level. Additionally, the game will take advantage of the Wii MotionPlus for optimal control.

The Conduit, exclusively for the Wii, is slated to ship in spring 2009. For more information on the game, please visit http://www.conduitgame.com.

That came as a surprise, actually. Nice choice though HVS; SEGA are dishing up some love for the Wii recently, with MadWorld and The House of the Dead: Overkill.

The House of the Dead: Overkill- new screenshots
September 24, 2008

Sega impressed us with Overkill and its debut trailer last month; it was artistic, old school and cheesy- just what you’d expect from a HotD game.
It also showcased some impressive visual effects and some gruesome zombies.

Whilst the trailer was cheesy, the game itself seems to be a lot more serious than its arcade counterparts with some pretty disgusting beasts and realistic zombies.

The Official Nintendo Magazine have got their paws on some brand new screenshots for all to see.
Check them out after the jump.
You’ll cry blood from your own eyes, apparently.

–Rory–