The Legend of Zelda: Skyward Sword file select theme leaked
November 9, 2011

Continuing the barrage of Zelda news, it has come to my attention that the Main Menu/File Select/Fairy Fountain (yadda, yadda, yadda) theme that will be featured in The Legend of Zelda: Skyward Sword has been leaked, and it’s positively beautiful.

As many of you undoubtedly know, Skyward Sword’s soundtrack is largely orchestrated – a first for the series – and we’ll be hoping that the rest of the score lives up to this cracker. Interestingly, it’s the only piece of music in the game actually composed by Koji Kondo – the man famed for his involvement in the series’ magical tunes. Give it a listen here.

 – Rory

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The Legend of Zelda symphony extends into 2012
November 8, 2011

Following the overwhelming success of the live Zelda orchestra performances across the globe, Nintendo have announced that they will be extending the show into the new year. Grandly titled The Legend of Zelda: Symphony of the Goddesses, the tour will travel across the United States, with the first date being held in Dallas on January 10th, 2012. Tickets range from $19 to $115 and are available to purchase here. Members of Club Nintendo will be eligible for 15% discount until November 30th.

Additionally, a 3D video performance of the Legend of Zelda Main Theme will be made available via SpotPass to Nintendo 3DS owners this week. Similar videos are planned for the near future.

Press release.

– Rory

The Legend of Zelda: Skyward Sword features RPG-like upgrade system
July 23, 2011

After the release of Twilight Princess in 2006, famed videogame designer and Pope of Nintendo – Shigeru Miyamoto – famously said that it would be the last Zelda of its kind. At a time when people were unsure of the seemingly ‘new’ direction Nintendo were heading in, and of the consequent audiences they were attracting, many took the quote as a doomsday declaration for the series, speculating that Hyrule would be forever consigned to the history books, or to crappy spin-offs and peripheral pack-ins like Link’s Crossbow Training.

Other, more level-headed and less melodramatic fans took it to mean something altogether more positive in that Miyamoto was recognising something that Zelda fans had recognised years ago – Zelda needed to change. Wind Waker was, visually, a pleasant change from the usual greens and browns of Hyrule, but structurally it remained virtually identical to its predecessors. Skyward Sword  has promised to offer a somewhat different approach to overworld exploration and progression, with a central hub-world, somewhat akin to its DS brethren – Phantom Hourglass and Spirit Tracks.

Those games were certainly a departure from traditional Zelda fare, but the design choices inherent in these pocket-sized outings were likely made in the name of file size conservation and, primarily, tailoring the titles to the handheld experience. With Skyward Sword already offering a teen drama storyline, an orchestrated soundtrack and a brand new villain, what else does a console Zelda have to do to shake things up? Voice acting? Blood and gore? Multiplayer?

Nope, nuh-uh and not a chance; what Zelda has apparently been missing these past couple of years is an RPG-esque equipment upgrading system. In a recent hands-on demo with Gamespot, Bill Trinen of Nintendo of America let slip a few details about a leveling-up system that the game features.

They’ve built an entire upgrade system into the game. So for example, right now you can see that Link has his traditional shield, but he actually will get a lot of different shields in the game.

He will start off with a very basic one, and then as you fight enemies, you will recover kind of these treasures or artifacts that you can then use as resources to upgrade your items. And you can do that with your shield, you can do that with the beetle, and some of the other items that you have where you’re able to kind of combine your collection of rupees and your collection of resources and improve the items that you have.

Whether or not one of those ‘other items’ is Link’s sword is both unknown and doubtful. Additionally, whether this will be a somewhat pointless pursuit or an integral point of the game remains to be seen, but this, coupled with all the other innovations that Skyward Sword is bringing to the table keeps it at the tippety-top of gamers’ most anticipated releases of 2011.

– Rory

Aonuma – new Zelda title to be shown at E3
June 1, 2011

Eiji Aonuma – known for his extensive involvement in the Zelda series – has said that a new title in the flagship franchise will be announced next week at the Electronic Entertainment Expo.

Calm down, calm down. It’s not going to be a console game; Nintendo surely wouldn’t show off a new console Zelda game before Skyward Sword even hits shelves, so I think we can confidently rule out a Zelda HD reveal for Project Café. Apparently, the game is related to the 25th Anniversary of The Legend of Zelda, and as such, it’s likely to be some sort of collection or ROM dump.

We heard inklings of a new Zelda game when Nintendo renewed their copyright for ‘Zelda Universe’ – many were hoping for a Zelda MMO, but it turned out to be the unofficial title of the franchise’s web portal.

A Link to the Past 3Danyone?

Source via GoNintendo