The Legend of Zelda: Skyward Sword features RPG-like upgrade system
July 23, 2011

After the release of Twilight Princess in 2006, famed videogame designer and Pope of Nintendo – Shigeru Miyamoto – famously said that it would be the last Zelda of its kind. At a time when people were unsure of the seemingly ‘new’ direction Nintendo were heading in, and of the consequent audiences they were attracting, many took the quote as a doomsday declaration for the series, speculating that Hyrule would be forever consigned to the history books, or to crappy spin-offs and peripheral pack-ins like Link’s Crossbow Training.

Other, more level-headed and less melodramatic fans took it to mean something altogether more positive in that Miyamoto was recognising something that Zelda fans had recognised years ago – Zelda needed to change. Wind Waker was, visually, a pleasant change from the usual greens and browns of Hyrule, but structurally it remained virtually identical to its predecessors. Skyward Sword  has promised to offer a somewhat different approach to overworld exploration and progression, with a central hub-world, somewhat akin to its DS brethren – Phantom Hourglass and Spirit Tracks.

Those games were certainly a departure from traditional Zelda fare, but the design choices inherent in these pocket-sized outings were likely made in the name of file size conservation and, primarily, tailoring the titles to the handheld experience. With Skyward Sword already offering a teen drama storyline, an orchestrated soundtrack and a brand new villain, what else does a console Zelda have to do to shake things up? Voice acting? Blood and gore? Multiplayer?

Nope, nuh-uh and not a chance; what Zelda has apparently been missing these past couple of years is an RPG-esque equipment upgrading system. In a recent hands-on demo with Gamespot, Bill Trinen of Nintendo of America let slip a few details about a leveling-up system that the game features.

They’ve built an entire upgrade system into the game. So for example, right now you can see that Link has his traditional shield, but he actually will get a lot of different shields in the game.

He will start off with a very basic one, and then as you fight enemies, you will recover kind of these treasures or artifacts that you can then use as resources to upgrade your items. And you can do that with your shield, you can do that with the beetle, and some of the other items that you have where you’re able to kind of combine your collection of rupees and your collection of resources and improve the items that you have.

Whether or not one of those ‘other items’ is Link’s sword is both unknown and doubtful. Additionally, whether this will be a somewhat pointless pursuit or an integral point of the game remains to be seen, but this, coupled with all the other innovations that Skyward Sword is bringing to the table keeps it at the tippety-top of gamers’ most anticipated releases of 2011.

– Rory

Will GoldenEye be a Wii U launch title?
June 28, 2011

Mary Tuck – Senior Litigation Counsel for Activision – has been caught in the act of registering some new web domain names for the publishing giant. The domains suggest that some sort of follow up to the Wii/Nintendo DS FPS GoldenEye is in the works, and whilst no platforms were mentioned, Nintendo’s next home console seems a shoo-in.

Developed by British studio Eurocom, 2010’s GoldenEye was itself a remake of the N64 classic. A robust Online mode, pointer controls and a reworked narrative – including Daniel Craig as Bond – were enough to squeeze some life out of the old dog, but could the developers really put out a third game based on the same source content?

Should GoldenEye be reloaded, or simply have its magazines discarded onto the cold, hard ground?

 – Rory

de Blob- out Friday (£17.99 at Play.com)
September 23, 2008

Original gangsters

Original gangsters

We’ve been eagerly watching de Blob‘s development process over the past few months.
At first, we were kind of expecting a game that wouldn’t be anything special, but might be pretty fun, worthy of at least a tenner when it was thrown into the bargain bin.

However, over the months, we watched it grow into something quite special.
It blends an original idea with funky music, top notch presentation and some impressive visuals, rounding off a very solid, highly polished package.

IGN awarded it an 8.4 and an Editors’ Choice Award.
You can read their review here.

If you pre-order the game at Play.com, you can bag this funky platformer for just £17.99.
This is a fantastic deal that you really shouldn’t miss.

de Blob launches this Friday (26th September)

–Rory–