Game Focus: The Conduit

The Conduit- a Wii exclusive Online FPS

The Conduit- a Wii exclusive Online FPS

Chances are, you’ve heard of High Voltage’s First Person Shooter, The Conduit.
The game was exclusively revealed to IGN a few months ago now, and since its reveal, it gained a large fanbase from those looking for a solid Online FPS for the Wii.

Early screens showed off the game’s Quantum3 engine, a proprietary, in-house graphics engine specifically developed for the Wii. It’s fair to say the early screens didn’t do the game justice. It wasn’t until the debut trailer was unveiled that the hype train really got rolling.
The trailer showcased the visuals-heavy title, and while it was captured from an early build, it still managed to wow the Wii fanbase;
“A Wii exclusive FPS that doesn’t suck? OMG!!1!!”.

The game was followed closely by gaming critics and fans alike, but none helped to build the hype more than IGN, and in particular, Matt Casamassima.
Over the development period, Matt offered information on the game by the bucket on IGN’s Wii page, detailing new features, previews, videos and screenshots.

However, it wasn’t until E3 08 that Matt was allowed to play the game for himself. He gave the game several awards, including Best Wii Shooter of E3 2008, Best Graphics Technology of E3 2008, and Best Wii Game of E3 2008.
Suffice to say, he was impressed.

The game didn’t just gain its fanbase with its shiny graphics and Sci-Fi setting, however.
The Conduit boasts a number of features that make this FPS stand out from the rest of the Wii Shooter catalogue, making this bad boy the cream of the crop.

16-Player Online Play was confirmed, along with WiiSpeak support, and recently, Wii MotionPlus support. (We still remain skeptical as to how the game could benefit from the WagglePlus).
The game also features some of the most customisable controls we’ve ever seen in a console FPS.

HVS has given the player total freedom over how their character controls. Drawing inspiration from Medal of Honor: Heroes 2, and Nintendo’s Metroid Prime 3: Corruption.

Players are given control over the size of the bounding box, the dead zone, the character’s running and turning speeds, controller sensitivity and horizontal and vertical look angles.
There is even the option to stop the character turning if the reticule happens to point away from the screen.

Perhaps the most impressive thing of all though, is how all these options can be adjusted whilst playing, in real time. This means you can see exactly what’s working for you, and what isn’t.

High Voltage Software are currently polishing the game and, interestingly, working on LAN Support, for Wii-to-Wii link-up deathmatches.

The Conduit is set to launch in Q1 of 2009, despite having no official publisher



2 Responses

  1. Brilliant job rorykins

    give me a shout if you ever want to do a nintendo retro thing πŸ˜€ cause i have no idea about the Wii πŸ™‚

  2. […] If you don’t know why we want this game so bad, you obviously haven’t read this. […]

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